Ummm, hasn't this been tried a million times already?
The history of PC gaming is littered with companies that thought they could get cloud-based streaming services up and running. From the famously failed OnLive to Sony’s somewhat lackluster PS Now to Nvidia’s still-in-beta GeForce Now service, no company seems to have cracked the code to getting streaming to work for games in the same seamless way that services like Netflix and Hulu made it work for videos.