Thursday, November 2, 2017

There's No Such Thing as a Hard Game (Or an Easy One)

Is this guy onto something or just on something. Personally, I think it is the latter. (*disclaimer, this a Rolling Stone article about gaming...)

The reality is that difficulty - on any level, high or low - is an accessibility compromise. It’s a combination of a game’s ability to communicate goals (a game that doesn’t tell you where to go in a giant flat map with nothing on it is hard, but no fun), to communicate means (a game where the shoot button changes to a random button on your keyboard every time you shoot is hard, but probably no fun), and to deliver a challenge proportional to your ability to play.