Wednesday, November 21, 2018

Ray Tracing, DLSS to Transform MMO Games

A row of red lanterns reflected in a warrior’s shining scales of armor. Shadows cast by children running down the paved pathway of an open-air market. A lit carriage reflected onto colorful ceramic vases that line the street. These stunning ray-traced reflections and shadows will soon enhance the game environment of Justice, one of China’s most popular massively multiplayer online games — or MMOs. 

This level of realistic detail was previously impossible to render because some of the objects being reflected were off-camera, and shadow mapping techniques couldn’t support shadows of this quality. But with real-time ray tracing and performance-enhancing Deep Learning Super Sampling technology, our GeForce RTX graphics aim to bring increased realism to the game, NVIDIA CEO Jensen Huang told the audience at the GPU Technology Conference in China this week.