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I start every interview with
a small blurb about the person I am interviewing, NOT because you don't
know who they are, but to share small experiences I have had with each
person. I usually have a funny story to go along with each interview. .
. . this being no exception.
At this years E3, first day
of the show, I make a bee-line straight for the Team Arena area at the
Activision booth. . . I was standing next to some guy ( pretty friendly.
. . not too talkative ) who was setting up and / or playtesting the new
Q3A: Team Arena while Todd Hollenshead ( id CEO ) was narrating. I asked
if I could film a little of the action, and the guy says
"sure"...
....it's not until he typed
in the console rduffy.cfg that I realized I am standing right next to
Robert Duffy.
Good God, I'm retarded...


1.)
How'd you get started in the Game making Game? It seemed as if you just
suddenly appeared at id one day. . . what was before id??
Before
id goes something like this, I did my first commercial programming when
I was about 17 ( 19 years ago ), after that I spent about 6 years at a
small company called Ingenuity Inc doing a variety of software from some
commercial apps to ladder programming on some digital stuff. I then
joined an assembler shop here in Dallas called PCSG who had put out some
very well selling and award winning stuff, I did a lot of pure assembler
stuff and tons of stuff with small handhelds ( Casio, Sharp, etc. ).
That company became Lucid Corporation, in the process I became the
Director of Research and Development, after Lucid I co-founded InterGO (
and acted as VP of Engineering ). We wrote a lot of net software at
InterGO back in 94 and 95 including one of the early browsers ( around
the time of Cello and Mosaic ). After InterGO I was Director of
Technology with a company in the LA area called PAI, they did some
interesting things ( and still do ). In all positions, in addition to
management stuff I also coded a good percent of one project or another.
At that I believe is the most in-depth dissertation I have written on
the subject ;-)
2.)
id seems like a pretty damn fun place to work, what's the most
outrageous thing you ever did ON the job.
id is
a very fun place to work. I don’t do a lot of outrageous things
anymore, well there was that one thing with the bazooka and the car
parked in John’s space.... er.. well I had better leave that story
out.
3.)
People you admire in the industry.
John
Carmack
Kenneth
Scott
Kevin
Cloud
Rick
Johnson and whoever else is responsible for all the cool stuff that
comes out of Raven.
The
creative forces behind Valve’s products..
4.)
What's the most annoying thing to deal with as a Game Stud.
Hmmm..
I don’t think I am qualified to answer that. BUT I do get a lot of
e-mail like “I tried to build a map and can’t, can you help?” Yes
I can help but it would first involve those folks pulling their head out
of their butts and sending enough information along so I can actually
respond with something valid.
5.)
Everyone knows the QERadiant/Q3Radiant story, but humor me. . . how did
you go from programming tools to a full fledge id employee??
About
two and a half years ago, I was pretty frustrated with WorldCraft and
when John released the source for QE4 I thought if id could use it to
make Q2, then I could use it. WOW! I was amazed they had actually made
anything with it. There was a lot of power but the UI sucked. So I spent
some time working on it, making it run better on lesser machines and
with software GL and then released it. Since, it ( or versions of it )
have been used by Raven, Rogue, Ritual, ION Storm, id, Nihilistic, EA,
Raster, Xatrix, etc. on games or Mission Packs so it has had some
measure of success.
John
contacted me at one point and asked if I would do the Q3A version, and I
did and over time when they decided to bring another developer on, John
and I discussed it, they made me an offer and I took it.
6.)
Tips you can give a tool making guy who wants to be employed be a big
fat numero uno company like id. . .
Find
a need, write a tool to fill it, support it like there is no tomorrow
and be kind to small furry creatures.
7.)
Drink of Choice
Diet
Coke.
8.)
Tunes of Choice
Rock
and Roll, and some of the new alternative crap.
9.)
Babe of Choice
My
Wife.
10.)
Game you are most looking forward to. . . .
Elite
Force if I had to pick one.
11.)
your working on a project right now, how much ass is it going to kick??
Actually
I am working on two, Team Arena and DOOM. Team Arena is in the very
final stages, we are just tweaking on the new UI and making final
adjustments. It rocks. DOOM is going to kick complete ass.

12.)
If you had the POWER tomorrow. . . is there anything you would change?
No
more child abuse.
13.)
We met at E3 this year and you seemed like just “one of the fellas”
does the whole thing get overwhelming at times?? I mean, no one is
poking fun at you YET like the great wizzard Crispan Ant-Cow (
JeffK and the FPS Survivor series ) but your part of a super high
profile company now. . . does it ever get to be too much??
Nope.

( sheesh, such a long
winded response on question #13. . . I figured this'd be a good place to
add some more pictures of Robert at E3!! ) -Steve
and
the bonus question
whats
it like working with John Carmack, one of the greatest gaming minds
there is. . . intimidating or inspiring??
More
inspiring than anything. John is one of the primary reasons I joined id,
because I had a really good gig before so the main draw was working with
John, working at id and working on games. He is definitely brilliant but
remains very approachable. My strengths are in the overall software
process, coding techniques, and making sure things go from point A to
point B in a relatively straight line. 3D Math is NOT one of my strong
points, so when I come up against something I don’t understand I just
ask and he explains it, from that point of view he is not intimidating..
from the point of view that you realize he is doing things that are
years ahead of everyone else and he just kind of produces them
overnight, yes he is very intimidating ;-)
Thanks!
As with all my id Software
interviews, I am giving away two free copies of Q3A: Team Arena when it
ships.... With a little coaxing ( very little ) Robert agreed to get me
a few copies when it ships for this giveaway!!! So hit the box below and
get in it to win it. .
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