Freaky Saying of the DAY!!

 

 

Whose cruel fucking idea was it for the word "LISP" to have the letter "S" in it???

 

     

 

KickAssGear

Microsoft

ColdCPU

NVIDIA

PCNUT

ABIT

AMD

3dfx

 

 

 

With Sanity hitting the shelves soon and the big splash the NOLF Tech Demo is making,  I got ahold of Kevin Lambert from Monolith for a little interview action. As with every single Hypothermia interview. . . there is some weird little story that comes before the interview.

I met Kevin at this years E3 and was immediately impressed. Mainly because I got to spend damn near the whole time I was there hanging out with his significant other, Shelly. Since Kevin Lambert and Jason Hall both brought their ladies to E3, but also had to WORK the show, I had the cool opportunity to hang out with the ladies most of the show. I was also impressed with how intelligent, level headed and down to earth Kevin was. Getting everything together to sit down and get an interview is sometimes trick, but with a lotta help from Kevin...... I made it.


 

1.) How'd you get started in the Game Designing Biz??

 

*takes a huge breath*

I’m not exactly sure what prompted my parents to go out and buy the Pong machine… Maybe it was the fact that they all liked Tennis and thought it would help them play better. Whatever the reason, as soon as I got both hands on the controls (since I had a little trouble finding people to play at the time due to the fact that I didn’t quite comprehend the concept of “letting your siblings win sometimes” at that age) I knew I wanted to make video games for a living. Since then, I think there was some school, some college or something, a job or two, y’know, stuff to keep you busy when you aren’t playing games. Then when I graduated from the University of Texas, I moved to Seattle to work at Monolith as a programmer. After my first project, I slowly began to work my way into the “Game Designing Biz” which is what I’ll most likely be doing until I retire. *exhales, gasps for air, hyperventilates, and then passes out on the floor*

 

2.)What’s it like to WORK for Jason Hall, King of the MONSTRARS?? And What’s up with all the Darth Vader Stuff??( heh, sorry Jace )

 

If I had to use a single word to describe my relationship with Jason (both professional and personal), it would be “interesting.” Jason often has a unique perspective on things (sometimes referred to as Jason’s Fantasy World) and he offers countless hours of entertainment both on and off the Tennis court. As for the Darth Vader stuff, everyone’s entitled to a role model, right?

 

3.) People you admire in the industry. 

   

The people I admire most in the industry are the people who are in it for the love of making games… not the money… wait a minute, the money? Who am I kidding? Uh, the people I admire most are the people who can afford to stay in this industry and have a passion for making great games… Oh, and Shigeru Miyamoto simply because the man has proven his ability to make the greatest games ever created.

 

4.) What's the most annoying thing to deal with as a Game Designer??

 

Hmm… that’d have to be when Jason comes over to my house in the 11th hour just before we ship and during a game of Table Tennis (in which he gets severely beaten down), tries to convince me that Sanity desperately needs a few more features… Of course, that’s also how some of those 11th hour really cool features got into the game.


5.) We’ve all heard Jason Hall talk about the LithTech Engine and how great it is. . . but until you see a product as diverse as Sanity hit the shelves, you don’t get the full impact. How is the engine to actually work on/with??

 

Just like any programmer, I hate spending an inordinate amount of time learning something new when I feel that it could have been made simpler. So needless to say, I was a little worried when I started on Sanity because I knew that Sanity was going to need a totally different camera perspective and gameplay mechanic than any other LithTech game. Surprisingly enough, these issues didn’t even make it onto Sanity’s top 20 toughest challenges list. So although I may be a bit biased being in-house, I believe that LithTech is definitely one of the easiest engines out there to pick up and learn quickly.

 

6.) It seems to me that a licensee like ThirdLaw can all separate from Ion Storm, and in a short amount of time, learn a whole new engine and produce a game that hit the shelves within months of Daikatana. . Is the engine that easy to work with and learn??

 

Sanity was my first full LithTech title, and while I can’t speak for any of our licensees, I can say that the learning curve was extremely small. The Sanity team had no problem whatsoever picking up the technology and using it to do exactly what we needed it to do. I’m sure the same would go for any group of reasonably competent programmers.

 

7.) Drink of Choice

 

Dr. Pepper. (When it’s not exploding in the back of my car due to overexposure to the sun)

 

8.) Tunes of Choice
 

Well, the stuff I normally write is techno, piano, and generally sappy top-40 sounding stuff, but I’ll listen to anything except country. Oh God help you if I hear country!

 

9.) Babe of Choice ( I know the answer to this one )

 

That would easily be my girlfriend Shelly, who somehow managed to make her way onto your website… Hmm… Didn’t we talk about those stalker tendencies, Steve? 

 

( L to R: Kevin, Shelly, Teh King of tha Monstrars and Lisa )

10.) Now pick another babe of choice ( if ya weren’t attached :^)

 

If I weren’t attached, I’d probably go for one of my cousins or relatives… Y’know, just so I could say I’ve done that.

 

11.) Game you are most looking forward to. . . .and game you are playing now.

 

At the moment, I’m looking forward to The Legend of Zelda: Majora’s Mask on the N64, and in the meantime I’m playing Chrono Cross on the Playstation.

 

12.) You just finished up Sanity, and so far everyone seems to like it a lot. . . .  what have been your initial responses from the community been like so far??

 

So far, the reactions have all been great. Every Sanity demo review we’ve seen so far has been extremely positive. To be honest, since Sanity really offers a different kind of gameplay experience from any game out there, we really don’t know what to expect from the gaming community in the long term. Even though we all think Sanity is fun, who knows… I mean, everyone could totally hate it (in which case we should probably evaluate whether we know what the hell we’re doing or not).

 

13.) POST Sanity has been like??

 

Well, the hours are much more manageable now that we’re not in ultra-crunch mode. I’m able to sleep without having my dreams filled with Psionic Talents, my girlfriend is once again speaking to me, and I finally have time to hit the gym three times a week again.

 

14.) Having me each other in real life, you are super down to earth. . . no hair, no rockstar thing going, no CliffyB wardrobe …what’s up with that??

 

Oh sure, by day maybe… but by night, I slap on my tiger skin speedo and go o… er… I mean uh… nevermind. You’re not gonna print that, right?

 

15.) O.K. So the big man on campus is a big ( literally ) Corvette kinda guy. . . .what do you drive?

 

When I bought my new black 98 Trans-Am in February of 1998, it was only a couple of months before Jason had to “outdo me” by buying the Vette. The funny thing is that people have mistaken my car for Jason’s and vice-versa on several occasions. (You might not want to bring that up with Jace though… it’s a bit of a sore subject with the poor man. I mean imagine spending that much more money on a car and then having people say, “Hmm… It kinda looks a lot like Lambert’s car… and doesn’t it perform about the same as well?”)

 

16.) You’ve been around the block with Monolith, and had a few mistakes. . . .but the whole Lithtech package is really coming together, what do you attribute this to mostly??

 

That’s easy. I attribute it to me. *wakes up* Oh, sorry about that, I think I was daydreaming there for a sec. I would attribute it to the fact that over the past year or two, Monolith has really strengthened its commitment to making great games and to supporting our gaming community. Sure, there will always be things that are beyond our control such as the possibility of publishers forcing us to ship a game before we feel it’s ready, but all you can really do in a case like that is make the best game you can and keep the communication lines open with your community.

 

17.) With the top down perspective market not being what the FPS market is, why chose that style of gameplay for Sanity??

 

Actually, we chose Sanity’s gameplay style for a couple of reasons. First of all, and not to shank on FPS games, but a lot of the Sanity team were a little sick of the overcrowded FPS market and wanted to make something different. Also, we wanted to show that LithTech could be used for games other than FPS’s. Last but not least, we wanted to see if we could incorporate the collectible and expandable aspects of our favorite trading card games like Magic: The Gathering into the game.

 

18.) O.K. I just have to throw this one in there. . . . . you’ve been selected to celebrity DeathMatch against Jason Hall Girlfriend Lisa. Who’d win? Why?

 

Uh, Lisa would win because if she didn’t, Jason might get angry and go on a steroid rage and break everything in sight.

 

19.) Who came up with IceT as the lead character voice?? ( I’m still mad about IceT calling me a Stalker at E3 dammit ;^)

 

Uh, yeah… why don’t ya just go ahead and “disregard” my previous stalker comment in this interview. J The Ice-T story is actually fairly interesting in that it wasn’t something that we had ever really planned to do. Arabian Nazel, the lead tester on Sanity at Fox Interactive, used to perform in the rap group N.W.A. Arabian was close friends with Ice-T and was showing him Sanity one day. Coincidentally enough, Ice-T likes video games and thought Sanity looked awesome. So Arabian thought Ice-T’s attitude would go great with Cain’s character and asked Ice-T if he’d be interested in doing the voice. To make a long story short, a few negotiations and recording sessions later at Ice-T’s pad in Los Angeles and Ice-T was forever immortalized as special agent Cain of the D.N.P.C.

 

and the bonus question

 

Since we are life long buds, and damn near neighbors. . . tell me something really juicy I can share with my readers. .

 

Hmm, I don’t know if I’ve got anything particularly “juicy” for ya, but I can share an amusing story that is 100% true. About 3 years ago, my girlfriend used to work at Blockbuster Video. One of the employees there was a 19 year-old male who was about as arrogant as they come, honestly believing himself to be God’s gift to the female species.

One day, this guy was talking to a female customer on the phone giving her movie recommendations for a while, and the conversation ended with the girl saying, “Wow, you’ve been really great! And you’re so nice and so funny! I’d love to come meet you. What’s your name? Is it okay if I come say hi when I drop off my movie tonight?” – To which he responded “Sure thing!”, told her his name, hung up the phone, and started bragging to the entire store about the “chick that sounded TOTALLY hot” who was completely into him and was gonna come visit him later in the evening. So a few hours went by… He had already put his name tag out in the open where everyone would be able to see it and he was constantly eyeballing every good-looking girl who walked into the store in the hopes that it might be “his chick.”

So it’s pushing 11:00pm, still no sign of his girl, and the store is starting to get empty. The hopes of meeting his sexy goddess were starting to dwindle as all the employees were hanging out near the front desk. Not long thereafter, a car pulled up and a “rather large” girl got out and started walking to the door with a movie in her hand. As everybody was looking out the door at the girl, the guy proclaimed, “Oh dear God, please don’t let that fat cow be her!” – To which a nearby male employee turned, scowled, and responded, “Dude, that’s my girlfriend coming to pick me up.”

100% true, every detail. And damn, I’d hate to be in either guy’s shoes at that point.


Thanks a million to Kevin for the interview. . . especially with all thats happening around Monolith right now, and getting through "crunch mode" with Sanity.

 

Wanna try out Sanity?? get it here:

 

 

 


 

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