To be honest, I always cringe a little bit when I hear "ambitious" used to describe a game. Then again, most of Remedy's games have been good, so there's that.
As I levitate with almost complete freedom around the Brutalist atrium of the Central Research area—all clean concrete walkways broken up by formidable trees—I have a sense that this is finally the game that Remedy always wanted to make; the developer’s creative Promised Land.