- Integration of real-time ray tracing into Unreal Engine and Unity, the world’s most popular commercial game engines.
- NVIDIA is adding ray tracing support to GeForce GTX GPUs(1), giving developers a massive installed base of tens of millions of gamers.
- The introduction of NVIDIA GameWorks RTX™, a comprehensive set of tools and rendering techniques that help game developers add ray tracing to games.
- New games and experiences that showcase real-time ray tracing such as Dragonhound, Quake II RTX and others.
Monday, March 18, 2019
NVIDIA Adding Ray Tracing To GeForce GTX GPUs
NVIDIA today announced several developments that reinforce NVIDIA® GeForce® GPUs as the core platform that allows game developers to add real-time ray tracing effects to games. The announcements, which build on the central role Microsoft DirectX™ Ray Tracing (DXR) plays in the PC gaming ecosystem, include: