Monday, March 18, 2019

NVIDIA Adding Ray Tracing To GeForce GTX GPUs

NVIDIA today announced several developments that reinforce NVIDIA® GeForce® GPUs as the core platform that allows game developers to add real-time ray tracing effects to games. The announcements, which build on the central role Microsoft DirectX™ Ray Tracing (DXR) plays in the PC gaming ecosystem, include:

  • Integration of real-time ray tracing into Unreal Engine and Unity, the world’s most popular commercial game engines.
  • NVIDIA is adding ray tracing support to GeForce GTX GPUs(1), giving developers a massive installed base of tens of millions of gamers.
  • The introduction of NVIDIA GameWorks RTX™, a comprehensive set of tools and rendering techniques that help game developers add ray tracing to games.
  • New games and experiences that showcase real-time ray tracing such as Dragonhound, Quake II RTX and others.